AI Insights · Timothy · October 2022
Top 5 Stickman Games Performance in the US: Q3 2022
Explore the performance of the top 5 Stickman games in the US for Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Stickman games in the United States showcased varying trends in downloads, revenue, and active users. Here’s a breakdown of their performance according to data from Sensor Tower.
Stick War: Legacy by Max Games Studios experienced fluctuations in weekly revenue, with a peak of around $16.6K in mid-August and a dip to approximately $12.3K in early September. Weekly downloads saw a decline from 32.5K at the end of June to around 23.5K by the end of September. Active users showed a similar downward trend, starting at 90.8K and ending at about 73.5K.
Stickman Legends Offline Games from ZITGA saw a relatively stable revenue, peaking at $5.3K in mid-July and tapering off to about $2.9K at the end of September. Downloads showed a positive trend, starting at 6.5K and increasing to 10.8K. Active users also increased steadily from 16.3K to 22.1K by the end of the quarter.
The Archers 2: Stickman Game, published by BYV, had a peak revenue of $2.1K in late July, stabilizing around $1.5K towards the end of the quarter. Downloads fluctuated, peaking at 5.5K in mid-August and dropping to 3.3K by the end of September. Active users hovered around 20K-23K throughout the quarter.
Soldier Wars RPG Fight Battle from MULTICAST GAMES, a newer entrant released in late July, saw its revenue rise from $20 in its initial week to about $3.4K in mid-September, before dropping to $1.3K by the end of the quarter. Downloads spiked at 12.9K in mid-September but fell to 2.4K by the end of the month. Active users peaked at 12.3K during the same period.
Lastly, Stickman Warriors by SkySoft Studio showed consistent growth in downloads, starting at 17.8K at the end of June and reaching 30.6K by the end of September. Revenue saw a gradual increase from $888 in late June to $1.5K by the end of the quarter. Active users also exhibited a significant rise, starting at 59.8K and climbing to 94.4K.
For more detailed insights, visit Sensor Tower.